![]() Unfortunately, Syberia IIs graphics outweigh the emotional pull of its story. An original vision of the famous comic book artist and game developer Benot Sokal The continuation of the immersive story that will touch your heart Enchanting locations with countless art nouveau and steampunk elements 2010 Anuman Interactive. The original Syberia reaped equal amounts of praise for its gameplay, graphics and original story. That's his idiot savant brother Igor who keeps repeating things in the background. What hasn’t changed, though, is the series’ gorgeous aesthetic. Far and beyond, a mystical Syberia awaits their arrival. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny. Kate rings the bell, and Ivan Bourgoff comes to the door. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. The original Syberia was one of the great classic adventure games. It’s not just clumps of white pixels dribbling down the screen it’s clear, individual flakes that swirl in the wind, haphazardly fluttering on the breeze. Little did she imagine when embarking on this task that her life would be turned upside down. Though it’s prettied up with the stellar graphics and adequate writing, Syberia II is a game lacking in total ambition. ![]() Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.
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